Senin, 20 Juni 2016

PDF Download Postal Propaganda of the Third Reich, by Albert L. Moore

PDF Download Postal Propaganda of the Third Reich, by Albert L. Moore

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Postal Propaganda of the Third Reich, by Albert L. Moore

Postal Propaganda of the Third Reich, by Albert L. Moore


Postal Propaganda of the Third Reich, by Albert L. Moore


PDF Download Postal Propaganda of the Third Reich, by Albert L. Moore

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Postal Propaganda of the Third Reich, by Albert L. Moore

Product details

Paperback: 144 pages

Publisher: Schiffer Publishing (June 9, 2003)

Language: English

ISBN-10: 0764318675

ISBN-13: 978-0764318672

Product Dimensions:

6 x 0.5 x 8.9 inches

Shipping Weight: 14.4 ounces (View shipping rates and policies)

Average Customer Review:

5.0 out of 5 stars

1 customer review

Amazon Best Sellers Rank:

#1,450,895 in Books (See Top 100 in Books)

Well researched informative book. A must for any third reich stamp collector

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Jumat, 10 Juni 2016

Ebook Actionable Gamification: Beyond Points, Badges, and Leaderboards

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Actionable Gamification: Beyond Points, Badges, and Leaderboards

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Actionable Gamification: Beyond Points, Badges, and Leaderboards

Product details

#detail-bullets .content {

margin: 0.5em 0px 0em 25px !important;

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Audible Audiobook

Listening Length: 12 hours and 29 minutes

Program Type: Audiobook

Version: Unabridged

Publisher: Yu-kai Chou

Audible.com Release Date: March 27, 2017

Language: English, English

ASIN: B06XSWX7BN

Amazon Best Sellers Rank:

I don't normally write reviews, but I bought this book and I absolutely adore it.I am an educator who wanted to try to revitalize his classroom. I had bought a few books about gamification, and "Actionable Gamification" stood out fast and far. The other books I got were vague and not helpful. Chou's book gives evidence, cites sources, and lists tangible ways to gamify any project you might be working on. It reads like a how-to manual, rather than some worthlessly optimistic, airy theoretical text.Chou begins by explaining that there are 8 useful motivating forces, or reasons anyone does anything at all; which Chou calls "Core Drives." Each chapter after this point focuses specifically on one of these forces, how you can use them to your advantage in your projects, and how, if abused, they can be a detriment to your project. He then lists several techniques for that core drive, wraps up the chapter with a thought exercise and a tie in to his website, and moves on to the next core drive.The book is incredibly easy to understand, well paced, and fun to read. I am excited to use what I learned in this book to go make lesson plans. :)

Ask people about their jobs and many will tell you of the tedium, satisfaction-free time they spend earning their living. That is without adding toxic management or a negative social environment. It really doesn’t have to be this way.After reading ‘Reality is Broken’ by Jane McGonigal (reviewed in this column,) I felt sure that gamification could well alleviate much of the unnecessary drag of the workday, and vastly improve the quality of the work experience. Gamifying work does not rest on the altruism of business owners; there is a vast literature confirming that people who are engaged and find satisfaction from their work, produce a higher quality and quantity of results.I have been looking for a book that could guide a company or a unit in gamifying relevant work, and Yu-kai Chou’s is the best I have found.Here is why.He has developed an eight-part model which he calls the Octalysis. It is not an eight-step process for developing a stunning game. Rather, it is based on the credible assumption that almost every successful game, appeals to ‘Core Drives’ that all people possess. These drives motivate us towards decisions and activities. On this assumption, it is equally credible that if none of these Core Drives are behind the action or output that you desire from staff, you should not be surprised if there is no motivation; and the desired outcome never materializes.As you read through this review, it is useful to think about how you could use these “Core Drives” to promote the activity you desire from your staff.The first of these drives is “Epic Meaning and Calling”, and is the motivation behind the success of Wikipedia, (for example,) the free, online, reliable encyclopaedia. This mammoth work is only free because many intelligent people and specialists give their time freely to the encyclopaedia’s epic calling – the protection of humanity’s knowledge.The second drive is our internal desire to make progress. This is where the majority of gamification efforts focus – awarding points, badges, or a place on a leader board.The third drive is the sense of empowerment that comes from being engaged in the creative process, figuring out new things and trying different combinations. The satisfaction derived from this drive has the brain effectively entertaining itself.The fourth drive is the sense of ownership and possession. When people feel ownership of something, whether it is a company, a project or a process, they innately want to increase and improve what they ‘own’.The fifth drive is social influence and the feeling of relatedness to others, things or places. This drive would include all the social elements that motivate people, such as mentorship, social acceptance, social feedback, companionship, and even competition and envy.The sixth drive is fuelled by the scarcity of what we desire, and an impatience to get it now. This explains people’s desire for what is extremely rare, exclusive, or immediately unattainable.The seventh drive is what keeps us engaged when we don’t know what will happen next – the drive of unpredictability and curiosity. This is the drive that is behind gambling addictions - we don’t know if it will be the next card, or just one more spin.The final human drive is the fear of loss - “Special offer for a limited time only!” – and the avoidance of pain and discomfort.To achieve a desired outcome, whether it is adherence to a health regimen or installing air-conditioning ducts flawlessly, one or more of these common human drives needs to be present. Where none is present “there is zero motivation and no action takes place,” Yu-kai Chou explains.The diagram of these eight drives is arranged in the form of an octagon. “Left brain’’ type activities associated with logic and analytical thought, are arranged symbolically on the left side. The “right brain” type activities of creativity, self-expression, and social dynamics are arranged on the right side.The positioning indicates both intrinsic and extrinsic motivations. Those drives at the top of the octagon are more positive - the “White Hat” motivations, the joy of achieving or receiving. Those at the bottom are the “Black Hat” motivations, and are more negative, such as the fear of a loss of some sort.To be able to derive the benefits of gamification requires a serious amount of analysis, testing, and adjusting.Successful gamification of a leisure or work activity, requires that the participants want to play, not have to play.As such, the first step is finding why people would even want to try out the experience, what positive or negative core desire could and would the ‘game’ address. Additionally, you will also need to communicate very early on exactly why the user should participate in your game, and become a player.The second phase is to develop the rules and tools of the game so that the participants are motivated to achieve the outcome you desire. Then you will need to ensure that the participants learn the rules and tools to play the game. If the rules are too complex, the motivation that could exist will quickly be dissipated. One only needs to hold the image of a cell-phone game in mind to grasp the importance of accessibility to the game, for retention and satisfaction.The third phase is to have the participants engage with the game repeatedly and with ever increasing satisfaction. The reason the participants engaged with the game on day 1 is often very different from that on day 100. The core drives might well change as the experience and competence of the player evolves.One of the many psychological insights to which Chou refers, is ”flow”. In positive psychology, flow, or ‘being in the zone’, is the mental state in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement and enjoyment. Dr. Csikszentmihalyi’s model flow state is achieved when the challenge of an activity is in accord with the participant’s level of skill. If the challenge is too low and the participant’s skill is high, they will be bored. If their skill is too low for the challenge, they will experience anxiety.Gamification needs to take all these and other considerations into account. No simple task. However, if gamifying an activity over an extended period leads to lower costs, higher quality, greater worker satisfaction, larger profits, etc., the effort required is certainly justified.If gamification is justifiable in any part of your business, this book is a good, basic, starter’s guide.Readability Light -+--- SeriousInsights High -+--- LowPractical High -+--- Low*Ian Mann of Gateways consults internationally on strategy and leadership and is the author of the recently released The Executive Update.

A good framework but sorely in need of an editor. It was actually quite difficult to get through the verbose stories, bad grammar, and spelling mistakes. Something about the writing style carried an annoying undertone. Formatting was amateurish at best. Chapter 15 was not even labeled "Chapter 15". Had to read it in short spurts. Despite all those things, I found the framework useful and examples poignant. Could have been a long paper.

Great book, great framework to understand how games work and how to add these same, human drives to other business endeavors. I bought this to get ideas for a new performance management system for a team I am leading. I like the book but you can find most of the important information on his blog for free, complete with illustrations and instructions. It may lack some of the depth of examples in the book but if you are a quick study and want to get the framework without the cost I would go there. I am happy with my purchase but not thrilled that It is almost all out there for free and I made the mistake of paying money for information.

As a game lover, teacher and father, I am quite interested in having fun. When people are having fun, work doesn't feel like work anymore, even if the actions are the same. This book has helped me to see what makes things fun, and new ways of making things fun. I think this is useful knowledge to have no matter what you do in life. Use it for yourself, your family, friends, at work or even with strangers and you are bringing a little bit more fun and joy into the world! Thanks for sharing your knowledge. Now it's time to put it to use!

Coined in 2002, Gamification became a buzzword and has been the subject of a number of books in the last few years. None like this one, however. Yu-kai has created a clear framework for understanding and using Gamification in both your personal and professional life. His 8 Core Drives are well thought out and make a lot of sense. There are dozens of fantastic, real-life examples he shares to explain his concepts. Easy, entertaining read that could change how you think and act.

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Senin, 06 Juni 2016

Ebook Download Spinning Silver: A Novel, by Naomi Novik

Ebook Download Spinning Silver: A Novel, by Naomi Novik

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Spinning Silver: A Novel, by Naomi Novik

Spinning Silver: A Novel, by Naomi Novik


Spinning Silver: A Novel, by Naomi Novik


Ebook Download Spinning Silver: A Novel, by Naomi Novik

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Spinning Silver: A Novel, by Naomi Novik

Review

“A perfect tale . . . This book is about the determination and quiet competence of women doing remarkable things without knowing first that they can do them. . . . A big and meaty novel, rich in both ideas and people, with the vastness of Tolkien and the empathy and joy in daily life of Le Guin.”—The New York Times Book Review“Gorgeous, complex, and magical . . . This is the kind of book that one might wish to inhabit forever.”—Publishers Weekly (starred review)“Cool and clever and . . . dire and wonderful.”—Laini Taylor, author of Strange the Dreamer“A book as cool and mysterious as a winter’s night, with two marvelous heroines at its heart, Spinning Silver pits the cold of endless winter against the fires of duty, love, and sacrifice. I couldn’t put it down.”—Katherine Arden, New York Times bestselling author of The Bear and the Nightingale“Masterly . . . Novik addresses weighty questions of power, choice, prejudice, beauty, and identity with aplomb.”—Library Journal (starred review)“Naomi Novik knows how to weave words into magic, and Spinning Silver enchants the reader from the first page. This magnificent tale of three courageous young women who find the power to change their fates will catch you in its spell and linger long after the last chapter is read.”—Christina Henry, bestselling author of The Mermaid“A brilliant reclamation of ‘Rumpelstiltskin,’ digging deep into that story’s anti-Semitism and pulling up something nourishing from the roots . . . One of the year’s strongest fantasy novels . . . I’m in awe of how Novik spins moldy, hateful straw into warm and glimmering gold.”—Amal El-Mohtar, NPR“A thoughtful, emotionally complex, absorbing drama.”—Kirkus Reviews “Novik has a knack for creating richly layered fantasy worlds with complex social dynamics, ruthless rulers and epic plot twists; her poetic narratives often recast magical motifs in unexpected ways. . . . This one, a stand-alone retelling of the Brothers Grimm’s ‘Rumpelstiltskin,’ includes a feminist exploration of the politics of money.”—Newsweek“The Rumpelstiltskin fairy tale has never been as captivating. . . . Spinning Silver further cements [Novik’s] place as one of the genre greats.”—Paste “Deftly woven and highly immersive.”—Tordotcom “An inventive retelling.”—Bustle “A stroke of genius . . . Novik’s characters are compelling, and the moral choices they are faced with are genuinely difficult. . . . Her tone can move from gently humorous, to sweepingly epic, to piercingly sad easily, and back again. . . . Even better than Uprooted.”—Locus “Spinning Silver follows in the tradition set by Robin McKinley of fairy-tale worlds populated by fairy-tale characters who feel like real people, and of princesses with strength and agency. But it moves the tradition forward.”—Vox

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About the Author

Naomi Novik received the 2007 John W. Campbell Award for Best New Writer at the World Science Fiction Convention. In 2016 she won the Nebula Award for Best Novel for Uprooted. She is also the author of the nine volumes of the Temeraire series and the graphic novel Will Supervillains Be on the Final? An avid reader of fantasy literature, Novik is also a history buff with a particular interest in the Napoleonic era and a fondness for the work of Patrick O’Brian and Jane Austen. She lives in New York City with her family and six computers.

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Product details

Paperback: 480 pages

Publisher: Del Rey; Reprint edition (May 7, 2019)

Language: English

ISBN-10: 0399180990

ISBN-13: 978-0399180996

Product Dimensions:

5.5 x 1 x 8.2 inches

Shipping Weight: 13.9 ounces (View shipping rates and policies)

Average Customer Review:

4.6 out of 5 stars

538 customer reviews

Amazon Best Sellers Rank:

#103,749 in Books (See Top 100 in Books)

Beautifully written, with an intricately woven storyline and filled with strong characters, Spinning Silver is, in my eyes, Naomi Novik's best novel amongst her many other masterpieces. With her command of the written word this writer is a master storyteller; she is able to spin together lovely sentences and create an exquisite narrative. Her richly developed characters are flawed, fallible, and the reader cannot help but fall in love with them. Her motifs are multilayered and allusive. With this being said, her books are always a fabulous treat.Spinning Silver is a story about value and love and family, and how much we are willing to trade, or sacrifice, for what we need, or who we love. An embroidered apron may earn a kopek in the market or it can be traded for a loaf of bread and a bottle of cooking oil. An unwed virgin daughter, a priceless commodity, can be traded away in marriage by her farmer father for a pig. A duke's daughter is worthy of trade for a chest of gold, or a political alliance. But, saving your people, your family, you and yours, is equal to the price of your soul.Although there are six narratives in this story, the 3 strongest are the moneylender Miryem; Wanda, the farmer's daughter; and Irina, the daughter of the duke. When a fourth was added about one-third of the way through the book it was a little jarring, but this turned out to be an important voice. The last two voices expose parts of the story for the readers what the others cannot. Thankfully the writer has an icon representing each voice at the beginning of their narrative otherwise it would be confusing.Miryem wants to provide and protect her family and so becomes what her father could not: a moneylender that collects. She is clever and resourceful and with tenacity and a strength that developed after years of second citizen treatment because her family is Jewish, Miryem tells the villagers she expects them to pay their debts. Some begrudgingly pay a few pennies at a time or with food or household goods; the farmer gives Miryem his daughter, Wanda, to work as an indentured servant until his drinking and gambling debt is paid off. This deal creates a strong relationship and in turn is the basis of the one of the most touching storylines in the book.Proud of her ability to provide for her family, Miryem makes a prideful boast that is overheard by the Staryk, magical wintry creatures that control the forest lands, raid the villages and coat the land with snow every season. To protect her family, she unwillingly makes a deal with the Staryk king and agrees to an impossible task.To Irina's father, the duke, she has little value; she is not beautiful enough to catch a wealthy husband nor is she a son who can carry on his name. A fortuitous meeting between the duke and Miryem changes all that. Irina becomes her father's pawn to win the tsar. But it also brings out an ancient and deadly power. To fight this, another bargain is struck, a formidable bargain.Throughout the book there is the beauty of the Staryk's frozen kingdom, a glass mountain, a Jewish wedding under the forest sky, a family that finds a love they never knew, reindeer with fangs, a tree that listens, mirrors that bring sanctuary, a crown that gives its wearer beauty and power, silver that becomes gold, three questions, hidden names, and a magic house; each brings its own value, its own cost, its own sacrifice.And that ending.This is an incredible book with a gorgeous cover that I highly recommend. Like Novik's other masterpiece, Uprooted, it is a standalone and you do not need to read her other works. But, you would be missing out if you didn't.

SPINNING SILVER: A NOVEL is not my usual type of read. I read mostly hard SF, horror and some fantasy (Neil Gaiman, for instance). I had never heard of Naomi Novik, the author before, but the description that I read in a recent review in Locus (a Science Fiction/Fantasy periodical) made me cough up the $13 bucks and give it a try. Boy am I glad I did.SPINNING SILVER is absolutely outstanding in every way. Totally original (no, it's not a retelling of Rumpelstiltskin, regardless of what you might see elsewhere), extremely well-written, fascinating and worth every penny that I paid. It is written in such a way that it is suitable for everyone from children to YA to adults. No sex, no profanity (I can't remember the last time I read a G-rated novel) but gripping and thrilling nonetheless.The story is set in a fictional word meant to evoke images of Russia and is told from the viewpoints of several different main characters. Miryem, the daughter of a Jewish moneylender whose family is relatively poor because her father is too nice to collect debts owed him, Wanda, the daughter of a loathsome drunk who beats her who goes to work for Miryem's family to pay off her father's drinking debt and her younger brothers, Sergey and Stepon, Irina, daughter of a minor noble who hopes to marry Irina off to the Tsar, and Magreta, Irina's lifelong nurse. All live in a land locked in a brutal winter that is somehow maintained by the mysterious Staryk.Each segment of each chapter alternates as a first person description of events among those 5 main characters. It was a bit disconcerting at first when the reader is not expecting the narrator to change constantly and before we get to know the different personalities. But Novik is a clever writer that gives everyone a distinct and and different voice so before very long, the constant point of view alternation becomes second nature.Unlike my usual reviews, I am not going to even attempt to summarize plot more than the description of the principals above. It's too complex (but easy to follow because of Novik's great writing chops) and I wouldn't want to spoil any of the many twists and turns. Suffice it to say that it is a tale of love and magic an one just has to read it to understand.Very Highly Recommended.JM Tepper

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